In this study, ludological meaning of youth music festivals, that go on for many days however are “temporary” in any case, has been discussed. It has been assumed that the music festivals would be an important tool to reflect “perception – point of view” which means “world” of youth, and intended to understand the festival culture through the approaches of some theorists such as Huizinga, Turner and Bakhtin and through some field researches. In the research, it has been aimed to expose the relationship between youth music festivals and real social life, and also the cultural background of clear experimental differences between festivals has been mentioned with ludological terminologies through the relationships between participants/players and festival/play. In this thesis, it has been intended to introduce “ludology”, a dicipline that studies games and playing, which is not encountered in Turkish literature.
In the theoretic framework, current ludology approaches have been discussed along with the conceptions of some (theatre) anthropologists who had produced ideas about “play”, and thus the ludology paradigm which this study would refer to has been composed. Through this paradigm, the relationship between real social life and youth music festivals has been evaluated in terms of “meta-play”. In addition to the current play theories, after the game corruption situation (breaking the rules) has also been covered, and the liminal player identities (the trickster – the playmaker or the frolicker – the curcunabaz) have been conceptualized.It has been tried to understand the differences between festivals and the possible outcomes of these differences, through theoretical data and field observations. Ludological terminology and the meaning of the performances in different festivals have been intended to be discovered through festival spirit and finally, with all the analysis made, visual and written resources about the nature of play have been provided.
Key Words: Ludology, play, game, social roles, liminoid, festival, social drama, performance, rule, meta-play